Partner commands must be given via a special menu. You can move and try to invent inventive tactics against your opponent. Twenty-five years after its initial release, these stories of the complex (and often ugly) human condition deeply resonate. Most traditional role-playing games feel like setting out on a long road trip. Battles take place on a 7 by 7 cell field. The unabashedly creative direction and staunch commitment to pushing untested ideals solidify this RPG anthology as a timeless classic. After each battle, the life force of the units is automatically replenished. You gain experience points and level up for victory. You have to explore cities, descend into dungeons, complete quests and fight with different creatures. You have to control a group of fighters moving between different locations. All of the main characters have their own biographies, motivations, and abilities that affect their playstyle. After completing all seven stages, two bonus chapters open, which shed even more light on what is happening and bring the story together better. For example, if you play as a deadly ninja, the gameplay will be oriented towards the spy action, while the gameplay for other heroes can be radically different. Gameplay for a specific character can introduce unique mechanics. However, the storylines at the end of the campaign converge at one point. All episodes are represented by individual stories, characters and settings. Each level has an individual style that allows LIVE A LIVE gameplay to combine elements from different genres such as western, sci-fi and mech. It is noteworthy that you can complete the levels in any order. LIVE A LIVE is a Japanese RPG adventure whose campaign consists of 7 unique chapters.
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